Conditions | 1 |
Paths | 8 |
Total Lines | 61 |
Lines | 0 |
Ratio | 0 % |
Changes | 4 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | /* globals Ziggurat */ |
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17 | function(prettyNumber, $sce, data, state) { |
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18 | this.gaussian = new Ziggurat(); |
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19 | |||
20 | /* Return the HTML representation of an element, or the element itself |
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21 | if it doesn't have one */ |
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22 | this.getHTML = function(resource) { |
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23 | let html = data.html[resource]; |
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24 | if (typeof html === 'undefined' && data.resources[resource]) { |
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25 | html = data.resources[resource].html; |
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26 | } |
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27 | if (typeof html === 'undefined') { |
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28 | return resource; |
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29 | } |
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30 | return html; |
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31 | }; |
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32 | |||
33 | this.prettifyNumber = function(number) { |
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34 | if (typeof number === 'undefined' || number === null) { |
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35 | return null; |
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36 | } |
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37 | if (number === '') { |
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38 | return ''; |
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39 | } |
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40 | if (number === Infinity) { |
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41 | return '∞'; |
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42 | } |
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43 | if (number === 0) { |
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44 | return '0'; |
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45 | } |
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46 | return numberformat.format(number, state.player.numberformat); |
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47 | }; |
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48 | |||
49 | this.randomDraw = function(number, p) { |
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50 | let production; |
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51 | let mean = number * p; |
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52 | // Gaussian distribution |
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53 | let q = 1 - p; |
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54 | let variance = number * p * q; |
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55 | let std = Math.sqrt(variance); |
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56 | production = Math.round(this.gaussian.nextGaussian() * std + mean); |
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57 | if (production > number) { |
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58 | production = number; |
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59 | } |
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60 | if (production < 0) { |
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61 | production = 0; |
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62 | } |
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63 | return production; |
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64 | }; |
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65 | |||
66 | this.addResource = function(resource, key, quantity){ |
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67 | resource.number += quantity; |
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68 | if (quantity > 0 && !resource.unlocked) { |
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69 | resource.unlocked = true; |
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70 | state.addNew(key); |
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71 | } |
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72 | } |
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73 | |||
74 | this.trustHTML = function(html) { |
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75 | return $sce.trustAsHtml(html); |
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76 | }; |
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77 | } |
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78 | ]); |
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79 |